Hi Chengzhen,
I really like your article. The goal of gamification is to pique people’s curiosity. We shift from passive to active learning as a result of our interests. We will focus when we are actively learning. To assist in achieving effective learning functions. Learning has become more fun for me as a result of gamification. Games are no longer barriers to learning, but rather tools for assisting people in their learning.
Gamification is commonly employed in various domains besides education, such as corporate activities, sports activities, and internal training. It’s a program that combines many gaming features to achieve a variety of objectives. Well-known examples are Foursquare and Nike+ Running.
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